How to add cutoms sprites (new enemies, etc.)

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How to add cutoms sprites (new enemies, etc.)

Post by Geno_4_Ever on Wed Jan 14, 2009 11:02 pm

MikeyK's Sprite tool:

http://www.smwcentral.net/download.php?id=66&type=tools

Romi's Sprite tool:

http://www.smwcentral.net/download.php?id=151&type=tools

Download sprite tool. Romi's uses xkas as oppose to trasm, and is used the same way, so Romi's is recommended. Some sprites can only be inserted with xkas.

First open your rom in lunar magic, move something, and save. Lunar magic installs special asm hacks that
may be needed for this. Im not comepletely sure.

Ok, so you see the file "sprites.txt"? In it, place the number in the category it belongs.

----------------------------------------------------------------------------------------
From the readme:

00-BF Standard Sprites (sprites included in the 'sprites' subdirectory)
C0-CF Shooters (sprites included in the 'shooters' subdirectory)
D0-DF Generators (sprites included in the 'generators' subdirectory)
E0-FF Invalid
-----------------------------------------------------------------------------------------

So say, a birdo would be a sprite numbered 00-BF, in sprites.txt its in there as 11, but could be in
as anything, as long as it is in those boundaries. So its "[#] [sprite file].cfg" without the quotes. Thats what you would write
in sprites.txt for all the ones you would like to add. No, they dont have to be listed in order. If the sprite
throws a projectile, such as boomerang bro, the boomerang sprite MUST BE INSERTED RIGHT AFTER THE BRO ITSELF.
Thats important. Sometimes, that wont work, and youll have to edit the cfg file/asm file to the hex adress of the
sprites, but most sprites don't require you to do that; such as birdo, the hammer bro, etc.

Put your rom IN THE SAME FOLDER as spritetool. Rename it something simple, thats what i do. Like "a.smc" for example,
and that is what ill use as the example. Open addmusic, it should say "enter rom filename:" there, put the name of
your rom, in this case a.smc. It will then say "enter sprite list filename:", and there put in "sprites.txt" without the
quotes of course.

The command prompt (black box) will scroll with some information of it inserting your sprites. It should say "Sprites inserted successfully

Press any key to continue..." and listen to it.

Now its time to actually insert them! :o

Open your rom in lunar magic. Click the green shell in the toolbar to go into sprite editing mode. Press the
"insert" button on your keyboard. Under "command" put in the number of the sprite as seen in the sprite.txt file.

In this example, i will use birdo. So in the command box, i place in 11. In the "Extra info box" place two unless
you want the sprites second option, but not every sprite has one. If i put a three in this box, brido might alternate
eggs and fire, for example. Now, you should be like, ZOMG! THE GRAPHICS ARE SCREWED!! And they always are in lunar magic.
Right now, they will also be glitched in game. Go into the tilemaps folder that came with sprite tool, or use the graphics
file that came with your downloaded sprite. For birdo, i would use "mario2 (SP4).bin". As the name implies, rename it to
"ExGFXxxx.bin" without the quotes where xxx is a hex number from 80-FFF. Put the ExGFX file in the "ExGrapics" folder in the same
folder as your rom. If the folder isnt there press the blue mushroom in the lunar magic toolbar. Then when the ExGFX file is renamed,
put it in the ExGraphics folder, and then press the yellow mushroom in the lunar magic toolbar. If its a new rom, also extract and reinert
the graphics using the red and green mushrooms in the lunar magic toolbars.

Press the red poison mushroom in the lunar magic toolbar. Check the checkbox at the top. In this example, as explained before, i need to
insert it under sp4, and i happened to be using ExGFX file 80. So in the SP4 box on the bottom right of the popup box, i use the drop-down
box to pick 80. Now test your new sprite. It should work perfectly! :D



ZOMG! A BIRDO! IN SMW! AHHH!

If you need to add more custom sprites, slip them into the sprite list you're using, other than making a new one, since making a new one will remove all sprites not included in the new list.


Last edited by Geno_4_Ever on Sat Jan 17, 2009 10:19 pm; edited 2 times in total

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Re: How to add cutoms sprites (new enemies, etc.)

Post by Pink Elephant on Wed Jan 14, 2009 11:33 pm

If you need to add more custom sprites, slip them into the sprite list you're using, other than making a new one, since making a new one will remove all sprites not included in the new list.

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Re: How to add cutoms sprites (new enemies, etc.)

Post by ShadowNinjaNick on Thu Jan 15, 2009 9:59 pm

Aw cool! Thanks Geno!

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Re: How to add cutoms sprites (new enemies, etc.)

Post by Geno_4_Ever on Fri Jan 16, 2009 1:27 am

No problem. It took me about an hour to write this, im glad you appreciate it. Next im gunna go with a block tool super deluxe tutorial, xkas tutorial, romis addmusic tutorial, Maybe an ow making tutorial if im feeling generous. I know i had trouble with this stuff when i started so i want to make it as easy as possible for others.

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Re: How to add cutoms sprites (new enemies, etc.)

Post by Pink Elephant on Fri Jan 16, 2009 3:01 am

Geno_4_Ever wrote:romis addmusic tutorial
MINDREADER!!! :evil:
The Xkas tutorial will help me alot. ^^

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Re: How to add cutoms sprites (new enemies, etc.)

Post by Geno_4_Ever on Fri Jan 16, 2009 7:27 pm

So you think xkas or romis addmusic next?

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Re: How to add cutoms sprites (new enemies, etc.)

Post by ShadowNinjaNick on Fri Jan 16, 2009 7:48 pm

*coughXKAScough*

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Re: How to add cutoms sprites (new enemies, etc.)

Post by Pink Elephant on Fri Jan 16, 2009 8:59 pm

ShadowNinjaNick wrote:*coughXKAScough*

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Re: How to add cutoms sprites (new enemies, etc.)

Post by Geno_4_Ever on Sat Jan 17, 2009 10:21 pm

Edited: Romis spritetool added. Next ill write an xkas, i need a bit more experience with it though. I learned something new about it today.

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Re: How to add cutoms sprites (new enemies, etc.)

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